Also at this
time, home video game console systems began to hit the market. Now game
players could save their quarters and play games at home. Back in the late
70's and early 80's, many a Generation Xer probably had an Atari 2600 or
a Intellevision on their Christmas wish list. The console systems, as well
as the games in the arcade, kept getting better and better as time went
on. Some of the console systems have become household items. We didn't
just say, "Let's go play video games," we said, "Let's go
play Nintendo." I could give an extensive history on these console
systems, but there is a superb web site on the web that I truly recommend
for your console history viewing. It's the Classic Home Video Game Museum.
If you like old arcade games, here's another
page where you can wax nostaglic.
It can be
argued that video games and Generation X shouldn't be considered related.
Video games can be enjoyed by people of all ages. While this is true, I
believe that Generation X and video games have a special relationship because
we have both grown from infancy to maturity at the same time. Also, what
about the people who make these games, aren't most of them Baby Boomers?
To that argument, I can defend the same way as the first, although at the
end of this page, I have set up a paragraph giving credit to some of these
programmers. Also, many Generation Xers have been influenced by video games
so much that when some became authors, they made references to video games
in their writings. Two Generation X authors that we read in this class
that do this are Eric Liu and Ian Williams. In Eric Liu's essay, "A
Chinaman's Chance," he made a refernce to video games when he was
commenting on his teenage years: "When I was in my early teens, I
would invite my buddies overnight to watch movies, play video games, or
beat each other up" (127). In Ian Williams essay, "Trash that
Baby Boom," he critiques the world in which Generation X lives when
he says, "[We] never lived in a world that wasn't softened immeasurably
by Nintendo, cruise control, and Easy Cheese"(151).Now let's look
at the present situation.
Today,
arcades are a little different than what they used to be. Even though the
games have improved graphically, the audience which plays arcade games
has narrowed to just teenage boys. I think there are reason for this, and
you can view those reasons on my problems with
video games page. The console game systems have improved as well, and
they are doing a better job targeting all age groups, even Generation X.
I think the best ones that do this are Nintendo and Sony. The three biggest
companies in the business now are Nintendo,
Sega, and newcomer Sony.
And let's not forget computers! In the last few years especially, computers
have been able to keep up and set some of the standards that arcade and
console games adhere to. Another phenomenon with video games is that in
the past few years, despite the release of newer and better systems like
the Nintendo 64 and the Sony Playstation (pictured above), many people,
including and perhaps especially Generation X, have embraced some of the
older games even more. Game companies are even starting to release collections
of the older games like Namco's Museum volumes for the Playstation. This
"retro-gaming" craze can probably be explained by Generation
X wanting to revisit some of their childhood memories.
I
can't complete my history of video games page without recognizing some
of my favorite video game programmers. Next
Generation, a gaming magazine, has an excellent albeit outdated page
dedicated to many of these programmers and other movers and shakers in
the business. As mentioned before, it all started out with Nolan
Bushnell's Pong. Eugene
Jarvis is famous for his hit arcade games, like Defender, Robotron,
and the more current Cruis'n USA. Here's another excellent page on Jarvis.
Probably the most popular video game of all time, Tetris (who hasn't heard
of Tetris?), was made by a Russian mathematician, Alexei
Pajitnov. Masaya
Nakamura has been credited with creating another popular game, Pac
Man. Shigeru
Miyamoto, shown in the photo, created Nintendo's popular lineup of
games that includes the Super Mario Bros. series, the Legend of Zelda series,
Donkey Kong, Kirby, and a host of other fun games and characters. Yu
Suzuki has done for Sega what Mr. Miyamoto has done for Nintendo. He
made Sega's top arcade titles, like Hang On and Virtua Cop. Finally, talented
game programmers like Roberta
Williams of Sierra On-Line have revolutionized the computer gaming
industry.
Well, I hope
this page was useful. Again, if you have any comments, please visit my
biography page. I also encourage you to visit
some of these other great links to pages.